One of the first things we saw in Dishonored was the massive, rotting carcass of a shark being ferried downstream. Right around the corner some guards busied themselves by tossing a pile of corpses into a river. These early scenes of death and decay set the tone for the rest of the demonstration. It was later explained that the city our character was in was suffering a plague that had wiped out half of its population so far. The rest were finding other ways to die, either from the hyper-aggressive guards or from the packs of carnivorous rats that roamed the streets. However, despite its miserable living conditions, the city itself looked impressive. With its cobblestone streets, boarded-up townhouses, and high-tech security checkpoints, it had a unique blend of 16th century London and Half-Life 2's City 17.
Immediately after doing so, he activated another power: bend time. Everyone in the room froze. They were now locked in time and powerless to stop our hero from walking up and shooting each of them in the face. Time then resumed, the lawyer fell, and the sirens started blaring. Before the other guards in the house could reach the office, our character used yet another power, blink, to teleport himself out the balcony window and onto a nearby roof top. He then climbed down to the street level and used the blue prints to reprogram one of the guard's security gates. These transparent screens of electricity were designed to let guards through and deep fry everything else. Our character reprogrammed it to let him through instead. Of course, the pursuing guards found this out the hard way.