There's also a range of special attacks, buffs and debuffs for each character, much like Borderlands; for example, at recruit level Katarina can debuff enemies with her shotgun, or heal herself, and each attack can also be empowered, which produces some bonus effects. As Feargus puts it, "It's not like you have to be Ninja Gaiden to be successful - but you do have to be using all your abilities in combat."
As you'd expect from an RPG it comes with a fleshed out levelling system, but where it differs from some other action RPGs is that the world is open and can be revisited, even if its plot is linear. Having defeated the spiders, we wander off in the wrong direction but a quick press of the d-pad brings up a Fable-like breadcrumb trail that sets us back on the right path.
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