Friday, August 5, 2011

The Elder Scrolls V: Skyrim Hands-On Preview - Test Drive an Orc


The QuakeCon 2011 convention is in full swing here in Dallas, Texas despite the record-setting heat wave sweeping the Lone Star State. Naturally, this means we've been staying inside and checking all the games on display, including Bethesda Softworks' latest entry in The Elder Scrolls series--Skyrim. This open-world role-playing game is filled with tough choices to overcome, but we had to make the hardest decision right off the bat: looks. Between the reptilian Argonians, cat-like Khajiit, pointy Dark Elves, and many more, we decided to play an Orc with a striking coat of yellow face paint.
The striking yellow face paint was one of the many face paint options available via the face paint slider. As you would expect, there were dozens of these sliders to choose from in creating our devilishly handsome (or perhaps hideous) character. Everything from skin tone to jaw width to eye depth to facial hair could be tweaked to our liking. And if we switched to another race in the character creation screen the game saved our customizations so that we don't have to redo them when we returned to that race.
After deciding on the name Knuckleduster, we were instantly dropped onto a very familiar woodland path. Call it a hunch, but we figured the town of Riverwood couldn't be far off, and that snowy temple in the distance probably housed an angry dragon. Therefore, we opted to take the road less traveled and wondered into the woods. After almost getting devoured by a wolf, we called up the item menu and outfitted our Orc with some weapons and armor. A hand axe and fireball spell seemed chaotic enough for our needs, though we could set other items as favorites to equip them quickly without having to dive back into the menu.
The first thing we stumbled across during our travels was a set of magical stones. We activated the one with the craving of a warrior on it and received an enchantment that let us learn combat skills 20 percent faster. We decided to test this out on the unsuspecting merchant we spied camping along the bank of a nearby river. At first he was more than happy to have a customer at his little shop, and gladly bought the wolf pelt we'd collected earlier. However, his mood quickly soured after we cracked him upside the head with our hand axe.
The merchant pulled a dagger on us and we were locked in a fight to the death. While our opponent looked completely terrified, we had a lot of fun swapping between attacking up close with the axe and hiding behind rocks while shooting fireballs. The battle ended swiftly and, after a brief lock picking game, we looted a massive, two-handed battleaxe from the dead man's chest. Flush with victory, we equipped the new weapon and took practice swings at nearby trees until we happened across our next victim: an elderly woman who was outside gardening.
The old woman, Anise, looked as if her head had been filled with gravel and she refused to speak to us when we talked to her. We took her silence as an invention to wonder inside her cabin were we learned that she was some sort of alchemist, given all the special weeds and roots littered about. Back outside we found Anise sitting in a chair looking somehow even more unpleasant than before, so we attacked her. She tried to fight back using magic, but her wrinkly hide was quickly overwhelmed by our shiny, new axe.
In her basement there was an alchemy station where potions could be brewed. All we needed to do was combine two to three alchemical items (pilfered from upstairs) that shared a special property. Each item had four special property slots, all labeled "unknown," and the only way to find out what they were was through trail and error at the station, or by eating the item. Either method consumed the item(s). Our first potion failed, but the second succeeded since two of the items shared the "resist frost" property. This information was then recorded in the item's description for future reference.
We then made a quick pass through Riverwood before starting up the side of a the snowy mountain. There Knuckleduster encountered some bandits who were eager to thrown themselves on the end of his axe--save for one with a large, wooden shield. This opponent was able to deflect our basic attacks but, by holding down the attack button, we brought our character's weapon around for one powerful blow. The bandit buckled under the attack's weight and crumpled at our feet.
As our enemies went down our character leveled up. At level two we first had to choose between improving our magicka, health, or stamina attributes. Next we got to pick a perk from one of the many skill constellations. From the two-handed skill set we chose to improve the first skill, barbarian, which granted our character 20 percent more damage per rank when using a two-handed weapon. The skills themselves improve with use, so by attacking enemies with the two-handed axe we were improving our two-handed skill.
True to The Elder Scrolls series, combat felt very heavy in Skyrim. Knuckleduster's attacks came out slowly and had a definite feeling of weight behind them. But while the core mechanics of the combat didn't feel far removed from the series' predecessors, the amount of options available in battle--between all the weapons, spells, and shouts--was refreshing. Our hands-on time with Skyrim left us with the impression that Bethesda isn't trying to reinvent The Elder Scrolls formula. Instead, they're taking what was great about the previous games and adding some interesting new content on top of them. You can check out The Elder Scrolls V: Skyrim on PC, Xbox 360, or PlayStation 3 on Novermber 11th

New Bungie game code-named Tiger, logo confirmed


When Bungie signed a 10-year exclusive publishing deal with Activision in April 2010, the developer said it was working on an entirely new universe for multiple platforms. Since then, Bungie has confirmed the game will run on an all-new engine and likened it to a massively multiplayer title. Now, the developer has shed new light on the project, confirming it is currently in development under the working name "Tiger" and is related to a familiar logo.
The news stems from Bungie's 20th anniversary video titled "O Brave New World," which was released today and speaks about the developer's history and future. In addition to offering the code name for the project, the developers teased the new project further.
"You feel responsible for not just telling an isolated story, but for building a universe that at some point is going to become more the fans than it is ours," said a Bungie staffer. "It's going to take a life of its own."
Also during the video, Bungie offered new hints about the project, revealing what might be the first screenshot from the game. Pictured at right, the image shows a vast landscape with a metal-looking windmill in the foreground.
Lastly, Bungie concluded the video documentary with a familiar logo. It was first seen in May when dummy corporation Podophobia Entertainment filed a trademark for Destiny, rumored to be amassively multiplayer online first-person shooter, with the accompany logo (above). Adding to the veracity of the logo, Bungie staffer Johnathan Barnes was spotted wearing a T-shirt emblazoned with the same logo at a Penny Arcade Event.

Ugh

Updates today might be a little lacking due to "T.G.I.F. - Thank God It's Fusco".  Another get together I'm throwing.  Fire and friends.

So bear with me folk.

Also... for the one person who knows who she is, if you read this, <3 you.

Battlefield 3 Alpha Testers To Be Given Priority Access To The Beta


The Alpha Trial for Battlefield 3 has now come to an end and so Dice and EA are now busy preparing for the beta version.
Those who participated in the Alpha Trial will be getting an email from EA thanking them for taking part and helping prepare their servers for the full game. As a thankyou EA will be offering testers priority access to the Beta when it launches next month.
The email reads;
"We just wanted to update you on our progress with Battlefield 3. We just completed the Alpha Trial and it was a resounding success. We were able to perform a number of server-related tests, including load testing our back end.  As a result of everyone’s feedback, we’re making a ton of exciting changes to the game. You’ll get to check out our progress for yourself in the Open Beta coming this fall, and you will have priority access."
It is unknown at this time whether EA will be offering all testers access to the beta or just a select few.

Thursday, August 4, 2011

Battlefield 3 not coming to Steam


Last month, rumor had it that DICE's upcoming modern day shooter Battlefield 3 wouldskip Valve's digital distribution outlet Steam altogether. Now, publisher Electronic Arts has confirmed that speculation.
The list of global digital retail partners for Battlefield 3 is extensive, but does not include Steam--the digital distribution juggernaut with over30 million users. As of press time, EA had not responded to GameSpot's request for comment on the matter.
Battlefield 3 skipping Steam is not an entirely wild scenario. EA recently opened its own digital distribution shop--Origin--and has tussled with Steam lately, pulling Dragon Age II, Crysis 2, and others from Steam.

Call of Duty: Black Ops Rezurrection DLC dropping August 23

New zombie-themed add-on confirmed for release on Xbox 360, PS3, and PC this fall; publisher says Treyarch shooter has surpassed Modern Warfare 2 with 25 million copies sold.



Activision's Call of Duty: Black Ops is still going strong, but that's not stopping the publisher from trying to breathe new life into the Cold War-era shooter. In announcing its financial results today, Activision said it expects that the next Call of Duty: Black Ops content pack will go live for the Xbox 360, PlayStation 3, and PC versions of the game sometime before September 30.
While Activision referred to the DLC as "Resurrection" in its financial report, the publisher's social media manager, Dan Amrich, is calling it the "Rezurrection" pack. As for the content, the $15 add-on drops on August 23 on Xbox Live and includes five levels for the game's Zombie mode as well as a 20-song Zombies soundtrack and a Moon Xbox 360 theme.
The first four maps (Nacht der Untoten, Verruckt, Shi No Numa, and Der Riese) are remakes of the environments from Call of Duty: World at War, the game that first introduced zombies. The fifth map--Moon--is entirely new and takes place in outer space, on the moon.
The four upgraded World at War maps won't be new to all gamers. These maps were included with the Hardened and Prestige iterations of Call of Duty: Black Ops. Owners of these top-tier editions can download the Rezurrection pack for free on August 23 to get the Moon map, soundtrack, and theme.
The publisher also elaborated further on the series. According to the publisher, Black Ops was the best-selling title in the US and Europe for the first six months of 2011, with players logging a cumulative 2.2 billion hours of online action in the game.
In a postearnings conference call, Activision Publishing CEO Eric Hirshberg said the company had already sold more than 14 million add-on packs for Black Ops. He also compared the game to microtransaction-driven titles on Facebook, saying Call of Duty sees more daily unique players and has higher average revenues per player than any title on the social network.
Hirshberg also updated the lifetime-to-date sales for Black Ops and Modern Warfare 2. Black Ops has now sold 25 million copies since its November debut last year, surpassing its predecessor's lifetime total of 22 million units sold.
The series is also trending upward, as Activision said the total number of unique online gamers in Black Ops' first eight months has surpassed that of its predecessor, Call of Duty: Modern Warfare 2, by 30 percent. The next installment in the series could be even more successful, as Activision said that preorders for this November's Call of Duty: Modern Warfare 3 are significantly higher now than they were for Black Ops at the comparable point in that game's development. Finally, the publisher confirmed that it is still working on bringing a microtransaction-driven installment in the Call of Duty franchise to gamers in China.

Borderlands 2 confirmed


Yesterday, Eurogamer cited a source close to Borderlands 2 for news that the game was in fact in development, with an announcement "soon." That "soon" may as well have been "imminent," as 2K Games and Gearbox today confirmed Borderlands 2 is in the works for the Xbox 360, PlayStation 3, and PC.
Set for release during Take-Two Interactive's next fiscal year (April 2012 through March 2013), Borderlands 2 will have new versions of just about everything: character classes, enemies, weapons, equipment, skills, and sections of Pandora to explore. 2K is also touting "an ambitiously crafted story," though the only thing more specific offered was that it will involve secrets being revealed and mysteries being escalated.
More specifics about Borderlands 2 should be revealed soon, with "soon" meaning at Gamescom in Cologne August 17-21, and Penny Arcade Expo, which runs August 26-28 in Seattle, Washington.
For more on the original Borderlands, check out GameSpot's review.