Tuesday, August 2, 2011

Rage Hands-On Preview - Diary of an Ark Survivor

Dear Diary,
It's the little things you miss most in the postapocalypse. Government, laws, small bits of your humanity--you learn to adapt quickly without those luxuries to survive. But toilet paper…now that's a whole other story. I've done some things that I'm not too proud of to get a roll of that stuff. It's basically gold by today's standards. But I'm getting ahead of myself. Lets start with how I came to be stranded on this ruined planet--a waking nightmare from which I doubt I'll ever be free.
Here's some free advice: Never let yourself get put into suspended animation. You've all seen those movies, right? Guy goes to sleep in some pod only to wake up years later and finds that the whole world has gone crazy. Turns out that actually happens. Waking up in a sterile room surrounded by malfunctioned pods filled with corpses, I almost considered myself lucky. That is, right up until the bandits attacked. While the Ark's computer prattled on with some useless automated message, two short, gaunt figures were sizing me up in the doorway. A few bullets sent their brains spraying across the room.
My savior went by the name of Dan Hager, a burly man and no doubt a native to these parts. He started talking up a storm about how happy he was to have found me, mentioned something about a group called The Authority, and then said something about my Ark suit, but I could little more than gawk at the scenery around me. There was nothing but cliffs, rocks, and ruined city streets as far as the eye could see. What had happened here? Before I could ask, Hager motioned me to keep quiet as we passed a checkpoint manned by more of those things that had almost gutted me earlier. Sometimes, I almost wish they had.
After a short drive, we were parked in Hager's settlement. This makeshift village was built around a converted gas station and housed about a half-dozen survivors. Skipping any introductions, Hager led me into his office and got straight to business. By rescuing me, he had put the whole settlement at risk, he explained. The bandits would be coming once they discovered the bodies of their dead friends, and they would want blood. Hager didn't want that to happen. He wanted me to kill them first. This was heavy stuff. I had just been brought into this world, and now I was being asked to take others out. Did I even have the stomach for such a thing?
I opened my mouth to protest, but Hager shoved a monstrous pistol into my hands. Holding the weapon felt familiar somehow, and I shut my mouth. I figured this is how the world works now, kill or be killed, and who was I to stand against it? Plus, the old man did say there was something "special" about us Ark folks. And those bandits did try to kill me first, so this was just aggressive self-defense. To get back to the bandits' hideout, I was given a beat-up 4-wheeler to drive. Poor thing didn't look like much, but a little button labeled "boost" sent me back down that dusty road in a big hurry.
Once the bullets started flying, I got the feeling Hager oversold this whole "bandit threat" issue just a bit. They had numbers, but these pale, little freaks were armed with nothing more than knives and bats. And the way they charged straight at me suggested they'd never encountered a gun before. Two or three shots to the body, or one to head, was enough to drop one. And when I did get hit, I could either wait for my health to recover on its own (more on that later) or slap on one of the bandages Hager had included for a quick fix. The mass murder was going really well until I stepped into a noose trap that hoisted me into the air. One of the little creatures then strolled over and ordered that I be "taken to the kill room."

I died in that filthy little pit. Amid the piles of gore and the stink of who-knows-what, one of those little monsters slid a blade right between my ribs and left me to rot. Hardly seems fair, right? I guess fate agreed with me because that's when the nanomachines kicked into action. By playing a little game in my head where I mimicked certain motions, I was able to kick start my heart and get back on my feet. The more motions I could mimic, the healthier I felt upon waking. This defibrillator also sent out a shock wave that damaged all nearby foes. However, the device had its limits and took time to recharge in between each use. Needless to say, my would-be murderers never saw it coming.
After shooting my way out of the bandits' hideout, I took a zip line back down to where the 4-wheeler was parked. Despite a few bumps, bruises, and a quick brush with death, it was job well done. Back at Hager's settlement, my employer was inclined to agree. Adrenaline still pumping in my veins, I didn't even flinch when he asked me to pay a visit to a local settlement up north to see about collecting some medical supplies. Before heading out, I took a moment to stop and chat with a few of the locals. One scantly clad woman caught my eye and taught me how to throw a wingstick--a sort of weaponized boomerang. A fast-talking merchant was more than eager to buy up all the spray cans, as well as the other crap I had collected during my brief travels, and sold me some bandages in exchange.
To make a long story short, I'll just say the neighboring village fell under the guidance of an old woman with a robotic arm. In an world were people seem hard-pressed to get an old buggy up and running, it was surprising to see this level of technology out in the wild. What else could be out there, and how much of it has been lost forever? In exchange for the requested medical supplies, the old woman tasked me with finding out what happened to someone named Juno, a local who had gone missing some time ago. In this environment, I could venture a guess, but I kept my mouth shut and agreed to help.
I stumbled upon Juno's remains while running for my life from a pack of mad gearheads with thick, British accents. These blokes were well armed and well fortified within an old radio tower. Thanks to my soft spot for helping desperate villagers, I agreed to investigate this area and realign the radio transmitter to help boost their signal. At that moment, the only thing I had time to realign was some greaser's head from his shoulders. Wingsticks worked well for this, as did grenades. I managed to drop one particularly beefy brute that had a light machine gun with some special, high-powered fat-boy slugs fired from my pistol.
My unfortunate news about Juno didn't brighten the elderly woman's day once I returned from my mission. Even so, she did hand over the recipe for crafting healing cloths, so that should solve Hager's medical crisis. The other local who tasked me with fixing the radio tower was much more pleased to learn that it had been taken care of--so much so that he dropped a shotgun in my hands. But the errands don't stop there. As I write this, propped against the side of someone else's 4-wheeler, armed with someone else's shotgun, in someone else's world, I'm not sure what to make of all this. Maybe I'm dead and this is some form of hyperaggressive purgatory. Whatever the case, there are good people here who need a helping hand. Perhaps we'll find a way out of this together.

Pre-order Battlefield 3 from Origin for beta access in Sept


While other retailers will hand out early access to Battlefield 3 DLC, Origin's pre-order bonus for Battlefield 3 is early access to ... Battlefield 3. If you buy the PC version of the game through EA's new store -- on any platform, as far as we can tell -- you'll get early access to the Battlefield 3 open beta "when it goes live in September 2011."

You'll also get the Back to Karkand DLC, two exclusive items for Battlefield Play4Free, and, if you buy the PC download version, the Physical Warfare Pack. So you basically get the stuff the other retailers offer in addition to the beta. EA is making a pretty good bribe argument in favor of its new shop, here.
JoystiqPre-order Battlefield 3 from Origin for beta access in Sept. originally appeared on Joystiq on Tue, 02 Aug 2011 15:40:00 EST. Please see our terms for use of feeds.

Battlefield 3 Novel To Be Released Alongside The Game



Best selling author Andy McNab has co-written a Battlefield 3 novel with Peter Grimsdale.
The book titled Battlefield 3: The Russian, tells the story of Dmitri Mayakovsky who is a character you will meet in the game.
Battlefield 3: The Russian will release the same day as the game on October 25th.
McNab believes that accompanying fiction with games can help people get into reading.  Isn't school suppose to help people get into reading?

Trying to cash in on this cashcow.  I really <3 you DICE, but WTF is this shit?!

Last Call for Pre-Registration (QuakeCon 2011)

Skyrim and Prey 2 presentations! Master Pancake Theater!! Play RAGE!!! You won’t want to miss a minute of our biggest QuakeCon yet (with a big bandwidth boost from AT&T), so we recommend pre-registering tonight before 12:00 am CST.
If you’re wondering if it’s worth pre-registering, here’s what’s in it for you…
General Attendance Pre-Registration – Free
  • Unlimited access to the exhibit area and all events.
  • Save time during on-site check-in. Enter all your information here, print your confirmation page, and simply scan the included barcode onsite to receive your badge.
BYOC Select-a-Seat Registration — $20 (less than 250 seats remain)
Pre-registering for QuakeCon also gets you set for the special events, panels, and much more. Check out the full schedule of events here.
If you’re not able to pre-register, don’t fret. A large portion of the BYOC will still be reserved for general attendees, and will be offered on-site on a first-come, first-serve basis to those who bring their computers.

Monday, August 1, 2011

Missing you...

What do you all do when you're missing someone that is very close to you?

Hey you out there...

I just wanted to say thank you for supporting this experiment of mine.  My blog.

I know people come here because I can track where everyone comes from, how they got here, what country, etc.  I don't know IP and I can't track anyone down, I just have very general information.

I would like to know where everyone is from, or at least get to know a few of you.  I know people out there vote and post on comments because I see them.  So, who the hell are all of you?

I notice this "blog" of mine is popular in the EU.  So, who are you? :D

Rabbit Rabbit!!!

Have you said "rabbit rabbit" today?  If not, better say that shit before the world falls on you.

Diablo III to Require Constant Internet Connection

No offline mode in Blizzard's anticipated sequel.


As the Diablo III beta nears, Blizzard announced its anticipated action-role-playing game will require you to be online at all times to play. The characters you can create in Diablo III, up to a limit of 10, will be stored on Blizzard's servers, and therefore require a constant internet connection to access. This applies to all modes of the game, from co-op to player-versus-player to solo play. 

According to Rob Pardo, executive producer of Diablo III, this was done mainly to combat the style of hacking present in previous versions of Diablo. "In both Diablo and especially in Diablo II, I think the intuition for a lot of people when they're playing the game is 'I want to make my character offline away from that scary battle net environment. And then once I have this powerful character, I'll jump online.' But the problem with that concept is we can't really detect if they're cheating. They might have the capability to hack their character, things like that, so at that point we can't really allow that character to be in the battle net environment. Then they're going to have to restart their character, which is exactly what happened in Diablo II, which was really unfortunate." 

"Your character will be online on battle net the moment you start playing," said Pardo. "You can play a solo experience like you would in Diablo II, it's just your character is on Blizzard's servers and authenticated." This character can then hop into multiplayer games and trade items with others through battle net. 

This system functions essentially like an MMO, where if your connection is interrupted during a game you'll be dropped back out to the login screen. It differs from what Blizzard did with StarCraft II because though the Wings of Liberty required an initial online activation, the campaign could still be played in an offline mode. 

What do think of Blizzard's announcement? Does the online-only aspect bother you, or are you connected to the web all the time anyway?

Resistance 3 Multiplayer

Watch Shaun McInnis as he gives us a look at the upcoming Resistance 3 multiplayer beta.  You can also watch someone who is suppose to be all about gaming suck ass. 

Don't you love how these giant gaming companies hire these people that don't seem to know how to play...  ugh.  Anyway, enjoy.

Enjoy just about 29 minutes of blah blah fucking blah and a bunch of blah blah fucking shooting.  Lol

Diablo III Hands-On Preview - Real Money in a Virtual World

If you were a PC gamer back in 1996, then chances are your index finger is still a little cramped from clicking through the original Diablo, an action role-playing game from a little company called Blizzard. Its sequel was every bit as addictive, and now the upcoming third entry in the series aims to bring that same magic to the modern day. Recently, we got the chance to travel down to Blizzard HQ in Irvine, California, to get a look into some of the new features coming in Diablo III. Skill-altering runes, customizable banners, and item management were expounded upon--but the biggest surprise had to be the announcement of a real-money auction house for trading in-game items.
The presentation began with an overview of all the different character classes in Diablo III. No matter which character you choose, they will each have six slots for active skills and three for passive skills. Your first two active skill slots will be free, with additional slots opening at levels 6, 12, 18, and 24. Passive skill slots open at levels 10, 20, and 30. Each of your active skills also comes with a rune slot that lets you customize its effects. To help demonstrate the drastic changes runes can make, Jay Wilson, the game's lead designer, took us through his version of a battle mage--a wizard built for melee combat.
Spectral blades, a short-range slashing spell, was given a rune so that it healed the caster when damaging enemies. Diamond skin, a defensive spell that protects the caster from harm, was customized to also reflect damage back at attackers. Arcane orb, a powerful projectile spell, was altered so that the projectile orbited the caster and would explode when an enemy got too close.
But skills are just half of your character's equation in Diablo III. The items you have equipped are just as important. Of course, you're going to need room in your sack to lug all those extra swords and staves around. Thankfully, Blizzard is going to make that task a little easier for you. The Cauldron of Jordan lets you sell items no matter where you are for the same price you would get in town. And if gold isn't an issue, the Nephaleim Cube lets you convert any item into crafting materials from any location as well. "Filling up your bag didn't feel like a very cool reason to go back to town," Wilson said.
Your private stash, which has been greatly expanded since the previous games, now carries over across all your characters. If your wizard happens across a really awesome bow for your demon hunter, you just need to drop it in your stash, switch characters, and have your demon hunter go pick it up. Wilson also showed off how followers work in the game. These "mini-heroes" can be recruited to join your quest and help flesh out the world of Diablo III. They also come with four pairs of skills, and only one skill from each pair may be active at a time. Perhaps you'll want your Templar follower to lean more toward healing than brute force.
Once Wilson had finished, Diablo III executive producer Rob Pardo took the stage to talk about some of the additions coming to the online portion of the game. Just like Starcraft II: Wings of Liberty, Diablo III will require a persistent Internet connection to play. Pardo stated that this was to help curb cheating, especially in the player-versus-player areas. Each player will also receive a customizable banner that the game will decorate as you unlock different achievements. However, the biggest announcement had to be the inclusion of two auction houses for in-game items, one using gold and the other using cold, hard cash.

That's right, in addition to the standard gold-based auction house, Diablo III will have a separate auction house that uses actual money. Weapons, items, crafting components, and (in the case of the real-money auction house) gold can all be auctioned away. Selling entire characters is something Blizzard is considering, but it wasn't ready to confirm that feature just yet. There will be a single, regional real-money auction house for each type of supported currency. Auto-bidding and instant buyout options will also be available, and you can set your items to be buyout only.
We chat with executive producer Rob Pardo about the economics of Diablo III.
When you're listing an item in the real-money auction house there will be a small upfront fee. Pardo explained that this was so players wouldn't put every single item in the game up on the auction house and flood the marketplace with unwanted items. So what happens when you actually sell one of these items? In the case of the real-money auction house, either the money you earn can go into your Battle.net account, and you can then spend it on future listings or on Blizzard products (like your WOW subscription), or you can cash that money out through a third-party payment provider. Cashing out will incur another small fee, and you will not be able to cash out your Battle.net account.
Items you buy in either auction house will be sent to your private stash in the game, and players will be anonymous during transactions. Pardo also made sure to stress that this isn't a Blizzard store. The auction houses will be stocked by players with the items and equipment they find in the game. He also added that players, just like in previous Diablo games, will want to trade with each other regardless. Now, instead of having to go through a "shady" third-party service without the guarantee that you won't get ripped off, you can rest easy knowing you're guaranteed to get what you paid for.
Once the announcements were finished, we did get some time to go hands-on with the game. We decided to load up the monk character who, unlike in our previous play session, started out at level 1. Our brief adventure was centered around the village of Tristram, an old favorite with a recent undead problem. Once we gained a few levels and unlocked our third skill slot, we settled into a combination of Deadly Reach, Lashing Tail Kick, and Breath of Heaven. Deadly Reach is a basic damage ability that replaces your normal attack and can strike multiple enemies if they're close together. Lashing Tail Kick is a stronger attack that costs some spirit energy--the monk's energy resource--and knocks enemies back. Finally, Breath of Heaven is a great burst healing spell that can save you in a pinch.
We quickly found that once you fall into the groove of Diablo, it's hard to pull yourself away. Encounters also felt a bit more dynamic in this game than in the previous ones thanks to the variety of enemy types. Some would explode when defeated and damage anyone nearby, while others would release smaller foes upon death. And since the monk's spirit enemy is slow to generate, we could just rush through an area spamming our most powerful attacks at will. When playing in multiplayer, gold and loot drops were unique to each person, though we could still trade items once we had picked them up. Based on what we played, Diablo III is coming along well--but even so, Blizzard still wasn't ready to set a release date other than to repeat its new catchphrase of "when it's ready."